A design system is a product, not a project. Here's how we build ones that stay useful as teams and surfaces multiply.
A design system earns its keep when it makes the right thing the easy thing. Tokens, accessible primitives, and clear documentation turn consistency into the path of least resistance.
Treat it like a product with real users — your own engineers and designers. Gather feedback, version deliberately, and communicate changes.
Accessibility is not a feature you add later; it's a constraint you design within. Build it into the primitives and it propagates for free.
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